Glossary / Combat and Conflict

Combat and Conflict in Chinese: 194 Terms and Their English Renderings

Section 06 · 194 terms

The vocabulary of organised violence: tactics, betrayal, sieges, retreats.

194 terms
ChineseEnglishNote
投名状Loyalty TokenProof of commitment handed to a new master, usually a head, a stolen treasure, or a betrayal of your own people. The point is not the gift but the fact that there is no way back.
里应外合Strike from Within and WithoutAn attack timed with someone already inside the gate. The outside force is only the noise; the real breach comes from the traitor.
内奸MoleThe person inside who opens the door. Almost always discovered after the damage is done, and almost always someone the sect trusted for years.
偷袭Sneak AttackStriking with no declaration and no warning. In a world obsessed with face, this is the most contemptible tactic and the most effective one.
暗算Plot AgainstHarm arranged in advance and never announced: poison, a rigged formation, a knife from behind. The planner keeps his hands clean in public.
围杀Encirclement KillSeveral cultivators closing a ring on one target with the intent to finish it. Numbers are supposed to beat realm here, and usually do not.
伏击AmbushWaiting concealed for a target to pass. Happens at valley mouths, at secret realm exits, and on the road home.
突围BreakoutCutting a path out of an encirclement. Nearly always costs something: a treasure, a limb, or the people holding the rear.
断后Hold the RearStaying behind to cover a retreat, knowing you probably will not follow. The moment a minor character becomes worth remembering.
碾压CrushWinning so completely that the fight never becomes a fight. Used when the realm gap is beyond argument and the winner never bothers to posture.
一招One MoveA single exchange. 'Defeated in one move' is the standard measure of humiliation in a duel, and the line every crowd repeats afterwards.
全力一击Full-Power StrikeEverything in one blow, with nothing held back for defense. If it fails, the attacker has nothing left.
随手一挥Careless WaveA flick of the hand that ends the exchange. The gesture matters more than the technique: the opponent was not worth a stance.
天地变色The Sky Changes ColorSet description for a strike at the highest tier. The weather reacts; the point is that the world itself acknowledges the blow.
境界压制Realm SuppressionA higher realm pressing on a lower one until technique stops mattering. The reason nobody below the fight dares to step in.
越阶Fight Above One's RealmBeating someone at a higher cultivation stage. Rare enough that one case becomes the talk of a whole region.
杀意Killing IntentThe will to kill made perceptible. A cultivator feels it before any weapon moves, and it can pin a weaker opponent in place.
护体灵光Protective Qi LightThe layer of spiritual light shielding the body. When it shatters, the fight is already decided, whatever the two sides say next.
硬抗Take It Head-OnAbsorbing a blow instead of dodging, to prove the size of the gap. A display of contempt as much as of strength.
一击必杀One-Hit KillA single blow meant to end a life. Announced as a threat it is usually a bluff; performed without announcement it is usually not.
深可见骨Wound to the BoneInjury description: the cut goes deep enough to show bone. Signals damage that ordinary healing pills cannot close.
求饶Beg for MercyAsking to be spared, usually from the knees. In this genre it buys time far more often than it buys a life.
饶命Spare My LifeThe actual words of surrender, short and repeated. Always said to someone who has already decided, which is why the answer is a pause.
手下留情Show MercyAsking a stronger party not to go all out. Also used flatly after a one-sided beating, as an accusation dressed as courtesy.
网开一面Leave a Way OutDeliberately leaving one gap in the net, whether from old friendship or because killing everyone would be inconvenient later.
赶尽杀绝Hunt Them to the LastRefusing to leave a single survivor, including servants and children. Considered excessive even by villains, and a reliable signal of what the winner is.
斩草除根Pull Out the RootsKilling the whole line so nothing grows back to take revenge. The cold, practical phrasing of the same idea.
灭门Wipe Out a HouseKilling an entire clan or sect down to the servants. The standard atrocity that opens a revenge plot and closes a reputation.
血洗Wash in BloodA massacre described as cleaning. The word choice is the horror: it frames slaughter as housework.
溃散Break and ScatterAn army coming apart and ceasing to be an army. What happens the instant the strongest fighter on your side falls.
一哄而散Scatter in a PanicA crowd dissolving in every direction at once. Used for onlookers, hired hands, and disciples who never signed up for this.
丧家之犬Like a Masterless DogThe look of someone who has lost their backing and is running. The insult is about losing a home, not about courage.
大势已去The Tide Has TurnedThe moment it becomes clear the battle cannot be won. Said by the losing side, usually seconds before they run.
搜刮LootStripping a defeated place of everything worth carrying: pills, artifacts, spirit stones, even the furniture. The reason the winner is never poor afterwards.
宝库Treasure VaultA sect's stockpile of pills, artifacts, and spirit stones. Always the real objective when an army climbs the mountain.
残部Shattered RemnantsWhat is left of a force after a defeat. Leaderless, wounded, and usually absorbed by whoever won.
镇宗之宝Sect-Suppressing TreasureThe single artifact a sect would rather die than lose, and the thing enemies target first. Its destruction marks the end of a sect more clearly than any body count.
怨魂Vengeful SpiritSouls of the wrongfully killed, held back from reincarnation and used as fuel. The signature material of demonic artifacts and blood banners.
御剑Sword FlightRiding a flying sword. The signature of sword cultivators, and the reason they always arrive first.
御空Sky WalkingStanding on air without a treasure. Proof of realm rather than skill; below a certain stage it is simply impossible.
遁术Evasion ArtThe family of techniques for getting out alive: earth, water, light, blood. Unglamorous, and the reason some old cultivators are still alive.
血遁Blood EscapeBurning essence blood to vanish on the spot. Works every time, and costs a stage of cultivation every time.
缩地成寸Shrink the EarthCrossing li in a single step. A legendary movement art, more often described than witnessed.
身法Movement ArtA technique trained purely for speed and evasion. Decides who gets to leave a fight they cannot win.
法宝轰击Artifact BarrageTrading blows with flying treasures at range. A contest of qi reserves and artifact grade more than of skill.
斗法Spell DuelA formal exchange between cultivators, treasures and techniques included. The polite word for a fight that will still end badly.
斗宝Treasure ContestComparing artifacts instead of fighting. Used to settle arguments between people who cannot afford a real fight.
试探ProbeA strike at three-tenths strength, to learn what the other side is. Every serious fight starts with one.
留手Hold BackNot using everything, usually because killing here would create a worse enemy than losing.
退走WithdrawLeaving a fight you cannot win. In this genre, a sign of experience rather than cowardice.
剑招Sword MoveA named technique inside a sword art. Names matter; they announce what is coming.
剑势Sword MomentumPressure that builds before the blade moves. A good swordsman wins here first.
剑罡Sword Astral QiCondensed sword aura hard enough to block a weapon. The mark of a serious sword cultivator.
剑域Sword DomainA region where every blade answers to one person. Step inside and the fight is already decided.
刀罡Blade Astral QiThe blade equivalent of sword astral qi. Heavier, slower, harder to stop.
刀势Blade MomentumThe weight a blade carries before it swings. What people mean by a dominating style.
拳罡Fist Astral QiForce pushed out past the knuckles. Punches that land without contact.
拳风Fist WindThe air pressure ahead of a punch. The warning before the impact.
掌力Palm ForceThe driving force behind an open-hand strike. Wide, heavy, hard to dodge.
指劲Finger ForceForce concentrated into a single point. Small, precise, and lethal at short range.
弹指FlickOne flick of a finger. The gesture that says the opponent was never worth standing up for.
点穴Acupoint StrikeHitting a specific point to lock the body. Precise, and impossible to train against quickly.
隔空取物Grasp at a DistancePulling an object through the air. Small trick, large humiliation when used on a weapon.
气劲Qi ForceThe general term for force released from the body. The foundation of everything unarmed.
罡劲Astral ForceHardened qi force. Leaves dents in walls and refuses to disperse.
暗劲Hidden ForceForce that enters quietly and does its damage inside. The victim often keeps walking.
明劲Manifest ForceForce that announces itself. Loud, honest, and easy to read.
化劲Dissolving ForceNeutralising an incoming blow instead of blocking it. Looks like losing, ends as winning.
借力Borrow ForceUsing the opponent's own momentum against them. The cheapest way to win.
卸力Shed ForceLetting a strike pass through without taking it. Requires more skill than armour.
硬功Hard TechniqueTraining the body to absorb damage. Unfashionable, and very hard to kill.
软功Soft TechniqueTraining the body to bend and yield. Beats hard technique on a good day.
步法FootworkWhere the feet go. Decides who is still standing when the technique fails.
轻功Light Body SkillRunning on walls and rooftops. Mortal-world staple, still useful at low realms.
提纵LeapA boosted jump, several zhang at a time. The basic escape in any chase.
闪避EvadeGetting out of the way. Unglamorous, and the reason old fighters are old.
后撤Fall BackStepping back to reset. Read as weakness until it wins the fight.
侧闪SidestepThe smallest possible movement that avoids the blow. Efficient to the point of insult.
疾冲ChargeA straight accelerating run into the enemy. Ends fights quickly, one way or the other.
突进Rush InClosing the distance on purpose. Used against ranged fighters and people who talk too much.
缠斗Close EngagementStaying inside the opponent's reach. Dirty, exhausting, and effective.
游斗HarassCircling and striking without committing. The tactic of the weaker side that wants to live.
拖战Drag It OutDeliberately prolonging the fight until qi runs out. Cold, patient, and hard to counter.
速战End It FastFinishing before the other side can adapt. The counter to anyone stronger.
抢攻Seize the InitiativeAttacking first, before the other side settles. Half of all fights are decided here.
后手Second MoveLetting the opponent act first so you can read them. Risky, and often correct.
先手First MoveInitiative. Whoever holds it sets the terms of the fight.
破绽OpeningA gap in the guard. Small, brief, and the only thing anyone is actually looking for.
空门Guard GapA hole built into a technique itself. Every art has one; few admit it.
招式老Played OutA move carried past its end, with nothing left to adjust. The moment a fight turns.
变招Change the MoveSwitching mid-strike. The difference between a trained fighter and a copyist.
虚招FeintA committed strike that was never meant to land. Its only job is to make the real one work.
实招Real StrikeThe blow behind the feint. Usually delivered while the opponent is still admiring the first.
连招Chained MovesTechniques strung together so the end of one is the start of the next. No gaps, no breath.
收招RecoverBringing a technique back under control. Failing to is how good fighters die.
回气Catch BreathStealing a moment to restore qi. Everyone can see it, and everyone attacks during it.
一击Single StrikeOne blow, meant to decide everything. The genre's preferred unit of resolution.
僵持StalemateNeither side able to finish. The point where politics replaces technique.
压制SuppressHolding someone down without killing them. Usually the prelude to terms.
反攻CounterstrikeTurning defence into attack in one motion. The best moment in any fight.
翻盘Turn the TablesReversing a fight that was already lost. Only believable if the groundwork was laid earlier.
惨败Crushing DefeatLosing badly enough that the survivors change their plans for decades.
险胜Narrow VictoryWinning by a margin nobody wants to examine too closely.
平局DrawNeither side wins. In this genre, it means somebody was holding back.
两败俱伤Mutual DestructionBoth sides ruined. Sometimes the only way a weaker party can win.
同归于尽Die TogetherDragging the enemy down with you. The threat that ends most last stands.
以一敌百One Against a HundredThe setup for every public display of overwhelming power.
寡不敌众OutnumberedNumbers mattering at last. The excuse of everyone who lost an unwinnable fight.
势均力敌Evenly MatchedAn actual contest. Rarer than it sounds, and always expensive.
高下立判Difference ObviousOne exchange is enough to see who is stronger. Usually followed by silence.
胜负已分DecidedThe result is settled even though the fight is not. The line that ends an argument.
尘埃落定SettledEverything resolved. Used at the end of an arc, and said by whoever survived.
声东击西Feint East, Strike WestDrawing attention one way, attacking the other. Old, cheap, still works.
围点打援Besiege and Ambush ReliefSurround one target so the rescue force walks into the real trap.
各个击破Defeat in DetailTaking enemies one at a time instead of all at once. Logistics disguised as strategy.
诱敌深入Lure In DeepLetting the enemy advance into ground you chose years ago.
以逸待劳Rest While They MarchLetting the other side exhaust itself on the way to you.
背水一战Last StandFighting with no retreat available. Terrifying to face, and easy to plan for.
破釜沉舟Burn the BoatsRemoving your own way out so nobody can hesitate. Old, brutal, effective.
孤注一掷All InEverything on one throw. Used by characters with nothing left to lose.
铤而走险Risk EverythingTaking the dangerous route because the safe ones are closed.
见机行事Play It by EarNo plan fixed in advance. What subordinates say when the plan has already failed.
静观其变Watch and WaitDoing nothing on purpose. In this genre, the most underrated tactic.
按兵不动Hold PositionKeeping troops still while everyone else commits. Political as much as military.
虚张声势BluffLooking stronger than you are. Works once, then becomes a death sentence.
以假乱真Fake Passes as RealA forgery good enough to be used. Common with techniques, treasures and people.
金蝉脱壳Slip AwayLeaving a convincing shell behind and walking out in another direction.
调虎离山Lure the Tiger Off the MountainDrawing the strongest defender away from the thing he is defending.
请君入瓮Into the JarArranging things so the target steps into the trap willingly.
瓮中捉鳖Fish in a BarrelThe target has nowhere to run. The execution, not the plan.
一网打尽Net Them AllTaking everyone at once so nobody escapes to report.
斩首BeheadKilling the leader to end the force. Fast, and it usually makes things worse for the killer.
擒王Seize the LeaderTaking the head alive. Harder than killing, worth far more.
追击PursueChasing a broken enemy. The phase where most casualties happen.
掩护CoverDrawing attention or fire so someone else can act. A duty with a short life expectancy.
铁布衫Iron ShirtExternal hard training for the torso. Turns blades aside, does nothing against internal injury.
金钟罩Golden Bell CoverThe peak of external hard technique. Unbreakable from outside, and no help at all inside.
鹰爪功Eagle ClawA gripping and tearing technique. Once it closes, it does not open.
铁砂掌Iron Sand PalmHands trained in heated sand until they can break stone. Strikes that damage from within.
指剑Finger SwordTwo fingers used as a blade. The least armed a swordsman can look while still armed.
试探性一击Probing StrikeThe specific hit used to gauge defence. Lighter than it looks.
强攻Full AssaultCommitting everything. Decisive when it works and fatal when it does not.
强攻不下Assault StalledThe attack loses momentum. The point where the defender starts to win.
消耗战War of AttritionBoth sides paying. Fights that last a chapter usually get described this way.
速战速决End It QuicklyThe decision to stop conserving. Usually spoken aloud, which is a mistake.
拖延Stall for TimeBuying time. The tactic of anyone waiting for reinforcements.
拖时间Buy TimeThe plainer version. What a weaker character does while talking.
合击Combined StrikeTwo or more attacking together. Formation-adjacent, and used by monsters.
围攻BesiegeSurrounding. The numerical advantage that cultivation exists to overcome.
围三阙一Encircle Three Sides, Leave One OpenThe standard siege. The open side is where the ambush is.
添油战术Feed in PiecemealCommitting troops in small groups. Always criticised and always used.
回马枪Turn and StrikeThe counterattack during a retreat. The genre's favourite reversal.
诈败Feigned DefeatPretending to lose. Effective exactly once per book.
装死Play DeadA real option in this genre, and occasionally the smartest one.
出其不意Strike UnexpectedlyThe tactical principle. Used to explain why the weaker side wins.
攻其不备Strike the UnpreparedThe other half of the same principle. Usually paired with the above.
腹背受敌Enemies Front and BackPincer. Causes the blood-spitting reaction in younger characters.
背刺Stab in the BackLiteral betrayal at close range. The genre's most efficient death.
毒箭Poisoned ArrowThe arrow with a payload. Used to even a fight that the archer should lose.
冷箭Stray ArrowA shot from an unengaged position. Also used figuratively for betrayal.
伏击圈Ambush RingThe sealed area. Entering it is always described before it closes.
包围圈EncirclementThe wider version. Consolidates over several paragraphs.
殿后Bring Up the RearThe formal version. Slightly less likely to be fatal.
掩杀Pursue and SlaughterRunning down a retreating force. The aftermath scene.
穷追不舍Relentless PursuitThe full commitment. Used when the pursuer has something personal at stake.
逃跑FleeLeaving. Not a loss in this genre, merely a delay.
遁走Escape by ArtLeaving via a technique. Respectable in a way that running is not.
援军ReinforcementsThe arrival. Always timed to the last possible moment.
救兵Rescue ForceThe same with a warmer word. Sent by someone the protagonist helped earlier.
增援ReinforceThe verb. Used in planning scenes rather than during fights.
人海战术Human WaveNumbers against quality. Cheap, and occasionally works.
群殴Gang BeatingSeveral against one. The genre's most honest description of a sect's methods.
单挑One on OneThe formal duel. Status is on the line as much as survival.
以少胜多Few Against ManyThe tactical victory. Usually attributed to terrain or to a formation.
一边倒One-SidedThe mismatch. Used before the reversal, never after.
秒杀One-Shot KillEnded instantly. Used sparingly, and devastating when used.
尸横遍野Bodies Across the FieldThe aftermath. Written in five characters, translated in about the same.
血流成河Rivers of BloodThe same scene, wetter. Frequent enough to be a cliché translators occasionally keep.
惨烈BrutalThe assessment of a battle. Used to justify a character's later silence.
同归Go Down TogetherThe mutually destructive ending. A legitimate tactical goal.
收尸Collect the BodiesAftercare. The scene where the protagonist sees who did not make it.
打扫战场Clean the BattlefieldLooting. Where the reward for surviving arrives.
战利品SpoilsThe loot. Usually better than the stated reason for the fight.
兵刃相接Weapons MeetingClose combat. The sound is described, the mechanics are not.
刀来剑往Blades ExchangingThe rhythm of a duel. A four-character phrase doing the work of a paragraph.
硬碰硬Force Against ForceNo technique, pure power. The exchange that decides whose foundation is better.
以巧破力Skill Breaks ForceThe counter. What a weaker, better-trained character does.
以力破巧Force Breaks SkillThe counter to the counter. Used to show that raw power beats cleverness.
借力打力Use the Enemy's ForceRedirecting. A soft-style technique and a common taiji reference.
四两拨千斤Four Ounces Moves a Thousand PoundsThe phrase for the same principle. Almost always quoted in full.
点到即止Touch and StopThe courtesy rule in practice duels. Ignored by whoever is losing.
同门相残Killing Within the SectThe forbidden act. When it happens, the sect splits down the middle.
越阶而战Fighting Above Your LevelThe genre's central fantasy. Explained by technique, artifact, or luck.
以弱胜强The Weak Beating the StrongThe same thing as a claim. Used in the last line of an arc.

The tactical vocabulary is where a translation either reads like a battle or like a summary. Terms follow the free cultivation novels at cultivation​novel.com.

Source: cultivationnovel.com · Cultivation Glossary

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