Glossary / Artifacts and Magic Tools

Artifacts and Magic Tools in Chinese: 96 Terms and Their English Renderings

Section 02 · 96 terms

Weapons, robes and tools ranked from common to heaven-defying, plus the spirit that sometimes lives inside.

96 terms
ChineseEnglishNote
炼器Artifact RefiningMaking weapons and tools out of materials that can hold qi.
法器Magic ToolA basic enchanted item: a sword that cuts deeper, a robe that stops a blade.
法宝Magic TreasureA real artifact, bound to one owner and usable at range. What cultivators actually fight with.
灵宝Spirit TreasureAbove a magic treasure: it has its own presence and can act without being swung.
仙器Immortal ArtifactAn artifact from the upper realms. One is enough to make a sect untouchable.
本命法宝Life-Bound TreasureBound to one person's life. It grows with them and breaks when they do.
飞剑Flying SwordA sword flown and controlled at a distance. The signature weapon of the genre.
器灵Item SpiritA consciousness inside a treasure. Sometimes helpful, always with its own agenda.
禁制RestrictionA seal or barrier laid onto an object. Force it and the object may break with it.
铭文InscriptionCarved patterns that carry the effect. Damaged inscription, dead artifact.
品阶GradeAn item's rank, usually one to nine. Decides who can even use it without being hurt.
天材地宝Heavenly TreasureA natural material rare enough to start a war. Not made, found.
炼器师Artifact RefinerA cultivator who makes artifacts. Rarer than alchemists and harder to replace.
认主Bind to a MasterMaking a treasure accept one owner. Almost always requires blood.
血炼Blood RefiningBinding an artifact with your own blood. Faster, and it hurts twice as much when it breaks.
淬炼TemperRepeatedly heating and striking a material to drive impurities out of it.
储物袋Storage PouchA bag bigger on the inside. Every cultivator has one; losing it is a crisis.
纳戒Spatial RingA ring that holds a room's worth of things. Worn, not carried.
玉简Jade SlipA slip of jade holding a recorded message or technique, read with divine sense.
灵舟Spirit BoatA flying boat. Transport for people who cannot fly under their own power yet.
剑阵Sword FormationSeveral flying swords arranged into a killing pattern. The signature move of anyone who fights with swords and nothing else.
刀气Blade QiThe cutting force thrown past the edge of the blade itself. It reaches further than the arm does.
掌风Palm WindThe pressure wave pushed ahead of a palm strike. It arrives before the hand does.
拳劲Fist ForceThe penetrating force behind a punch, aimed at what is inside rather than what is visible.
灵材Spirit MaterialThe blanket term for anything refined into an artifact. Markets price it by grade, not by name.
剑气Sword QiThe sharpened force thrown off by a sword. It cuts at a distance, and it shows how deep the sword intent runs.
剑芒Sword RadianceThe visible light on the edge of a blade, condensed until it is almost solid. The brighter it is, the denser it is.
刀意Blade IntentThe will of the blade made external. Differs from sword intent in temperament, not in principle.
拳意Fist IntentThe will behind a punch, projected ahead of contact. A bare-handed cultivator's answer to sword intent.
罡气Astral QiHard, outward-blasting defensive qi. Crude next to a qi light barrier, and much harder to break through.
护甲Protective ArmorArtifact-grade armour. It takes one hit from someone of your own realm, which is usually the hit that mattered.
内甲Inner ArmorSoft armour worn under the robes. Nobody knows about it until the blade fails to go in.
宝塔Pagoda TreasureA tower artifact used to suppress and capture. Once it covers you, the fight is over.
钟BellA bell artifact. One strike scatters the mind, and the second scatters the formation.
印SealA seal artifact that drops like a mountain. Slow, obvious, and almost impossible to block.
幡BannerA banner artifact for gathering souls or killing intent. Demon sects carry them in procession.
镜MirrorA mirror artifact that reveals illusions and hidden things. Every elder keeps one.
伞UmbrellaAn umbrella artifact. Opens and blocks almost anything for as long as the qi holds.
扇FanA fan artifact for wind and fire. Elegant until it is used.
鞭WhipA whip artifact built to bind rather than cut. Holds a target in place for the killing blow.
弓BowA bow artifact for killing at range. One arrow, one decision.
箭ArrowThe arrow for such a bow. Usually made to break armour and formations, not flesh.
枪SpearA spear artifact, favoured by anyone who wants reach and does not care about elegance.
戟HalberdA halberd artifact. Heavy, awkward, and devastating in the hands of someone strong enough.
锤HammerA hammer artifact built to break defences. No subtlety, no counters.
爪Claw GauntletA claw artifact worn on the hand. Short range, and it never lets go.
盾ShieldA shield artifact held separately from the body. The professional choice for surviving a first strike.
飞梭Flying ShuttleA small, fast transport artifact. Faster than a boat, and far less comfortable.
灵船Spirit ShipA full-size vessel for crossing seas and skies. Owning one makes a sect a power.
傀丝Puppet ThreadThe threads that control a puppet. Cut them and the puppet is furniture.
器胚Artifact BlankAn unformed vessel waiting to be worked. The quality of the blank decides the ceiling.
炼器炉Forge FurnaceThe furnace where artifacts are worked. Built to take heat that would melt a house.
淬火QuenchThe plunge from white heat into cold. The single step where most artifacts die.
锤打HammeringBeating the blank into shape. Literally a thousand strikes, and everyone can hear you doing it.
血纹Blood PatternPatterns carved with the maker's own blood. How a treasure learns whose it is.
器劫Artifact TribulationLightning sent to test a treasure at the moment of completion.
通灵SentientThe threshold where a treasure starts having opinions. Charming in a sword, fatal in a banner.
噬主Devour the MasterA treasure turning on its owner. Always the result of an item spirit raised badly.
认主失败Failed BindingThe cost of forcing a bond. Backlash, injury, or a corpse still holding the hilt.
双修法宝Dual TreasureA treasure bound to two people. Powerful together, useless the moment the pair splits.
套装法宝Treasure SetSeveral pieces designed as one. Complete sets multiply; a broken set is scrap.
破灵梭Spirit-Breaking ShuttleAn artifact built to pierce protective qi. One hit, one hole, no argument.
长剑LongswordThe default weapon of anyone who has no reason to choose otherwise.
短剑Short SwordFast, close, and concealable. The choice of assassins and the paranoid.
重剑Heavy SwordA sword built on weight rather than technique. Slow, and it does not need to be fast.
软剑Soft SwordA blade that coils around the waist and makes no sound coming out.
双剑Twin SwordsOne in each hand. Doubles the attack and halves the defence.
匕首DaggerThe weapon that appears when everything else has failed.
暗器Hidden WeaponThrown, spring-loaded, or poisoned. Universally condemned, universally carried.
毒针Poison NeedleA needle with something unpleasant on it. Small enough to be missed in a fight.
机关Trap MechanismA mechanical trap. Springs, weights and pressure plates, built by people who cannot fight.
袖箭Sleeve ArrowA short bolt fired from the sleeve. Only useful once, which is all it needs.
本命法器Natal ArtifactBound to one person for life. If it breaks, so does part of the owner.
本命飞剑Life-Bound Flying SwordThe swordsman's version. Grows with the owner, which is why they refuse to replace it.
法器品阶Artifact GradeRanked from common to immortal. A grade one artifact is a sharp tool; grade nine is a character.
凡器Mortal WeaponMade by a blacksmith, not a refiner. Breaks against anything with energy in it.
灵器Spirit ToolThe first grade that can hold energy. What a mid-tier disciple carries.
宝器Treasure ToolRare, named, and owned by one person at a time.
器灵沉睡Dormant Item SpiritThe spirit is present but inactive. Waking it usually requires something expensive.
解除契约Break the BondSevering the tie. Painful for both parties, and the artifact often keeps a grudge.
剑匣Sword CaseA case holding several swords. Opening it is always dramatic and usually excessive.
护身法宝Defensive TreasureSomething that protects passively. Everyone who lives long enough owns at least one.
护心镜Heart GuardA mirror or plate worn on the chest. Blocks the first strike that would have killed.
护体灵衣Spirit RobeClothing that hardens on impact. Expensive, and ruined without drama.
储物空间Storage SpaceThe interior of a ring or a bag. Living things go in only if nobody is watching.
炼器材料Forging StockOre, hide, bone, wood. The supply chain that makes smiths necessary.
开锋First EdgeThe final grinding that makes a blade usable. Traditionally done by the owner.
器成Forging CompleteThe moment the item leaves the workshop. Usually accompanied by a sound the neighbours hear.
返虚Return to NothingA broken artifact losing its power. What happens to everything the protagonist outgrows.
法宝自爆Artifact DetonationPushing an artifact past its limit deliberately. Big explosion, permanent loss.
储灵Store EnergyPre-charging an artifact for later use. Otherwise a fight begins with an empty weapon.
御器Control the ArtifactDirecting a weapon or tool by will. The basic skill behind every flying weapon.
破损DamagedNot broken, not working properly. The genre's way of giving a character a bad fight.
修补RepairFixing an artifact. Requires the original material, which is the actual plot.
重铸ReforgeMelting down and starting again. Loses history, keeps material.
法宝压制Artifact SuppressionA higher-grade artifact forcing a lower one to stop working. Why picking the right tool matters.

Rank names repeat across novels, so consistency matters more than elegance. Renderings follow the free cultivation novels at cultivation​novel.com.

Source: cultivationnovel.com · Cultivation Glossary

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